Building Texturing:


This is the showcases of me using Substance Painter to texture a building model I created. Starting from a basic block-out, I’ve added realistic weathered details like aged concrete, rust, and grime to bring the structure to life.
Street Curb Asset:








I also textured a street curb asset, focusing on wear and tear like cracks and dirt for a gritty, urban feel. This is part of my ongoing practice in creating detailed, production-ready assets for games and film.