In this video, I will walk you through my vr project (The murder of Maple Batalia).
Category: Plan
VR Experience Layout (Solved Case)
Introduction to the case:
Start with an audio room where users can watch some video clips about the case and have a general understanding of the background of the case.
Recreation of the crime location:
User can then steps into the role of an observer and explore the crime scene guided by a narrator
(It was sunny day in 2007, when peace of xxx was shattered. ……..)
The user can explore the scene, inspecting objects like watches, wallet, shoe print, or a jacket, each of them cloud triggering a brief audio clip or a pop up window that explain (info) their significance to the case.
User will ask to collect at least 5 evidence from the scene to unlock the next level.
The Investigation:
The users will be transported to a police station or an evidence room where they will be presented with an evidence board featuring photo evidences, police sketches, etc.
User cloud reviewing evidence and find a special object to unlock the door for the next level.
Unresolved Ending (Closing In) (Justice in Action):
The scene shifts to the location of the arrest perhaps a public space where the police confronted the suspect.
Or
The scene cloud shifts to a viewing room and doing a police lineup, to identify a suspect from a group of individuals.
Notes:

VR Experience Layout (Unsolved Case)
Introduction to the case:
Begin in a virtual recreation of the location where the crime was discovered (eg. Forested area in Stanley Park)
With a voice over or visual elements.
Provide some historical background, setting the scene for the mystery.
The Investigation:
Move to a police station or evidence room where users can explore different pieces of evidence and listen or watch interviews with witnesses or experts, etc.
Unresolved Ending:
Close in a space that cloud be a memorial site or cemetry
Reflect the impact of unsolved mysteries and emotions it leaves behind.
Notes:
